lunes, 11 de agosto de 2025

Flavour #RPGaDAY2025

 Bringing flavor to the game through art. It's complicated, I don't usually use graphic support in games, and music tends to fade into the background. Similarly, my acting skills are similar to those of any actor in Turkish Rambo.

Humph.....so...

What to do??? Hum...

The flavor, however, is present and changes depending on the moment in a role-playing game and varies according to the title being played. Between Dnd and Paranoia, it is clear that the flavor change is palpable.

And sometimes it's hard to get players to mix with a new flavor they're not used to. Oh, it's possible that some will do so and others at the same table will prefer to be part of their individual fantasy. It is difficult to convey the feeling and make others understand the intention you want to convey as a narrator. The plot, the setting, the secondary characters—those are the ingredients that give flavor to any role-playing game, set it apart from the rest, or maintain a dynamic that keeps the tone agreed upon for the campaign (if applicable).

If in Paranoia I want to create a sense of chaos and danger, the way I chose to do so was through cynical and paternalistic discourse on the part of the highest-ranking officials responsible for guiding the players.

Mistakes, fouls, or jokes that didn't attract anyone's attention could be punished with deaths that felt unfair by any standard. The actions of the computer, the stiff and cynical behavior of most NPCs. 

In this way, I guided the players down a specific path. Rewarding the jokes that made me laugh with Moxies, dynamics, and characters managed to convey a particular flavor that is very different from the style of the Ravenloft campaign I am currently playing.

In this sense, the rules can help, whether certain behaviors are received with appreciation or negatively, all of which needs to be taken into account. However, I am left with the feeling that I am only scratching the surface of a complex and difficult-to-understand rat king.

This requires books on theater theory; with simple experience alone, I don't think much can be revealed about the meaning of flavor in a role-playing game.



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