My sources of inspiration are varied, so I really appreciate this blog post because it gives me the opportunity to share a little bit of what I love so much about life.
I especially seek to focus on the literary world and other role-playing modules when I set out to create a new adventure, because I believe that creativity is simply a recombination of what already exists, of what is known. Originality is just jargon that means nothing in reality. When I created a module based on one of the islands from the Forgotten Realms setting, I wanted to make my own version of a story that many others have already touched on... The Shadow Over Innsmouth
So, taking elements from the story and mixing aspects of the official setting, he created a kind of mystery that I think combines well with different aspects of the story, although the beginning is more like the old Simbad films.
In the case of my adventure "Diamond", the main inspiration was the film Three Days of the Condor. It fits perfectly with the world of Eberron, specifically the city of Sharn, which has a corrupt air reminiscent of Al Capone's New York. Huge skyscrapers, criminal gangs that dominate the black market, corrupt authorities. Everything provided in Sharn combined effectively with the story, but I preferred to give it a more personal touch.
The adventurers live alongside a group of actors who have become the sacrificial pawns in the schemes between the city's criminal gangs. After spending time with the actors, the adventurers return to the theater to find the poor actors turned to stone and broken into dozens of pieces.
The group flees, asks for help, but everyone turns against them. If they manage to stay alive long enough, after the third day the persecution ends and one of the killers tells them to stop worrying, the new boss has them off the hook.
Fear, persecution, paranoia, and ultimately indifference in a city corrupt to its very core.
And in regard to the most recent adventure, which I still don't dare to release, the inspiration comes from Goya's black paintings, seeking to ensure that each of the rooms in the dungeon contains magical traps that are directly related to one of the paintings.
A half-submerged dog, despair, a room slowly filling with mud. If you want inspiration, it could be...

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