viernes, 8 de agosto de 2025

Explore #RPGaDAY2025

 A setting that I feel comfortable exploring. They are varied, but one of my favorite campaigns is related to the fact that it took place in the world of one of the games I know best. The title would be Final Fantasy Tactics, a game that I have been replaying every two or three years since it was released to this day.



Its an Strategy Role-Playing Game, one of my favorites. And because I've played it so many times, I've come to know the story and its characters well, the conflicts, the reasons behind each of the conflicts, many of which are only mentioned textually and fleetingly.

I set the campaign in the exact same sequence in which the game's story unfolded, allowing the main characters in the story to interact constantly with the adventurers, without them taking on their roles directly, but making the group carry out most of the most significant actions in the story.

Use the OVA system, a generic system focused on representing anime-related settings, which features a series of talents and an experience system that significantly rewards the achievement of specific objectives. So there were two moments in the game: one in which the group was carrying out their particular objectives, which varied from player to player, and another in which the main drama unfolded.

I was fortunate because, without discussing it formally and definitively, the players agreed to what I wanted to present in the campaign. However, things could have ended earlier than planned because some players were satisfied with completing their personal missions.

But despite feeling that the plot had come full circle for their characters, they gave me the benefit of the doubt and went ahead with the whole story of the game the way I had thought of telling it. And the result was spectacular. In the end, we cried with joy at finishing the campaign, and I can say that we all enjoyed the experience.

What made it work particularly well, in my opinion, was something that depended on several factors:


  *Players who had the time available and were interested in following the plot.  


 *Extensive knowledge of the world, the background, and the actions that the most important NPCs would carry out.  


*A simple RPG system that was adaptable to most of the battles and skills that were developed in the campaign world.  


Remembering how wonderful it was to explore this setting, how familiar it felt to me, and how much I came to know about the world, makes me think about the possibility of exploring the middle lands, since there are currently some manuals based on Dark Souls.... I want to see what happens if I repeat the same thing but using the lore of Elden Ring. We'll see.


It's problematic, since those kinds of stories are inherently murky, with the characters and the world is blurred, because that's how they were designed... but we'll see if I dare. 



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