viernes, 8 de agosto de 2025

Journey #RPGaDAY2025

 A contemplative and optimistic journey, it makes me think of a couple of modules I would like to visit, but due to the impatient nature of several players, I don't know if I will ever be able to put them on the table in a long-term campaign.

UVG would be one of the two. The illustrations, description, and strange equipment or substances that can be used provide a psychedelic setting with dangers, but at the same time sustained in a great contemplation that I am not sure I have the ability to generate through my descriptions.

Cats with mental powers that allow them to rule a city through magic and narcotics, temples inside a giant mutant worm, and fossilized remains of gods. It all sounds interesting and intriguing, but once the treasures and objectives that help you complete the game are explored, they are unclear and leave players floating in the middle of nowhere.

The atmosphere is overly bizarre, and in that sense, it depends solely on the creativity of the players to advance and generate meaningful conflicts for the adventurers.

The descriptions of locations and cities are abundant, although not overly detailed. They remain on the surface of any cult, faction, situation, city, or culture that you encounter, providing just enough information to interact. And yet the strangeness of the ideas and the beauty of the manual convey a sense of an unknown place that I would like to visit, a universe in which I would like to immerse myself completely.


The other book would be Obijama Tales from the Tall Grass.

It is clearly and directly inspired by Studio Ghibli films.

It works with the fifth edition rules and features an island with several locations that have a background, factions, characters, calls to adventure, seeds, and an overall plot. Although it primarily functions as a sandbox that invites travel, contemplation, and deep breathing, a feeling that is conveyed to me when I watch several of those films... a panoramic shot and you feel like stretching your arms and breathing deeply.

I feel like bringing it to the table, starting a journey into the world they want to share with us, but I can't quite bring myself to do it, because I have doubts and concerns. Will they understand it? Will they be able to relax and enjoy it?

And what if they understand it too well?

Will something happen?

Because if, in the end, they end up running a normal business where something curious happens from time to time, then I'm not so sure I want to be narrating an adventure with those characteristics. 

Action and contemplation can be better combined when there is a script, but considering that role-playing sessions cannot be guided with such rigidity, I have doubts and end up sighing. 

They look beautiful, but at the end of the day, perhaps they are more aesthetic experiences than games.

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